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Climbing frozen waterfall breaks
Climbing frozen waterfall breaks












climbing frozen waterfall breaks

This gets them dodge or athletics at advantage AND the other players they're tied to (up to two) can each try to save vs strength if the player fails their roll.

climbing frozen waterfall breaks

In case of an event they can swing down under the rock. Have a few places where there is rock sticking out where they can drive in a few pitons and tie their ropes.

#CLIMBING FROZEN WATERFALL BREAKS FREE#

If you get three in a row then the whole wall breaks free and falls. On a 1-5 (d20) they too will break away and fall. Anyone below the sheet also has to roll to avoid getting knocked off the wall.Īlso, all sheets next to the sheet that falls automatically get an event check. If they fail they're going down with the sheet. Each player on the sheet has to roll to save vs DEX (dodge) or maybe athletics. If an event occurs one thing that could happen is that a sheet could break loose. You might even note on your map where the different sheets are. Note that the wall is made up of sheets of ice that are ready to sheer away at any minute. Make a "map" of the wall or at least the section they're climbing. Ten turns or.whatever you feel like as a DM. Remember that if they just climb without any plan or precautions and they fall, it's not your fault.ġ check every 10' for a random event (1-5 on a d20 is bad) (unless someone has mountaineering then it's one every 20' as long as that player is at the lead.) Edit: It may make sense to do this every turn or every other turn. What they are trying to do is quite hard actually and they must make up for their low lvl and HP by thinking logically to solve the challenge. If the dice favor them and they climb without a problem but you still want the thing to have some challenge to it some Stirges come and attack the climbers to distract and maybe make them fall to their death. If they fail they lose their grip and the next one on the row makes strength check again with advantage. If succeed he doesn't lose his grip and after a while the person who fell can get re-oriented and start climbing again. Thankfully they are tied to the rope! The closest one in the climbing order makes a strength check with advantage. If they fail by 5 or more they lose their grab and fall. If someone fails their Athletics they can't climb higher but stay. If they are thinking logically they would tie the rope from ends to form 1 looooong rope and tie that around their waists. The followers have advantages for their climbing now. First player goes up with pitons (DC15 Athletics) at half their speed (and an easy Perception check?) to find the most suitable place to stick the piton. They probably have pitons & ropes in their backpacks. I also make people roll Dex saves to find their footing or land prone, maybe even halve the fall damage. Dropping from even 20 feet could be lethal for lvl1-2 characters. All monsters, all the time!ĭefinitely have some 5feet-ish wide ledges every 30 feet or so to have a pseudo check point. Combat areas for every conceivable encounter. Collection of Podcasts, Vidcasts, and other D&D Multimedia for your consumption. Worldbuilding, Storybuilding, DM Discussion. The DM Help Multireddit Check out our wiki! Message the Moderators

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    climbing frozen waterfall breaks

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    Climbing frozen waterfall breaks